Grand Theft Auto VI release sparks absenteeism concerns for employers
A survey of U.S. employees suggests that the release of the latest Grand Theft Auto title may lead to a surge in vacation requests and unexcused absences.

A survey conducted by GameSquare indicates that 39% of full-time working adults plan to use paid time off to play the upcoming Grand Theft Auto VI, scheduled for release on November 19. Furthermore, 36% of respondents stated they intend to call in sick to play the game, while 32% reported they would attempt to work from home to accommodate their plans.
The anticipated absenteeism has led to broader discussions regarding productivity and workforce management. Some economic estimates suggest that a spike in such absences could represent a significant productivity loss for the U.S. economy, with some analysts citing figures in the magnitude of $1 billion. Some smaller firms have already publicly acknowledged the disruption, with California-based Burger Motorsports announcing an operational pause due to employee scheduling conflicts.
Management experts argue that the situation is a coordination problem rather than a disciplinary one. Salvatore Affinito, a professor at NYU’s Stern School of Business, suggests that managers should prepare for predictable cultural events by establishing clear coverage rules, rather than reacting with judgment. The survey highlights that while some managers are supportive, others remain resistant, contributing to employee anxiety regarding taking entitled leave.
GameSquare CEO Justin Kenna notes that the stigma surrounding personal time usage is often misplaced. He contends that employees are simply prioritizing a major cultural event to avoid spoilers and social media discourse. As of now, the data reflects a wider trend where workers increasingly seek to balance personal interests with rigid workplace expectations.