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Maxon Explains Volumetric Rendering and Volume Shaders

Maxon has published a technical guide explaining the principles of volumetric rendering and volume shaders in computer graphics. The article details how light behaves within dense media.

17 October 2026
Maxon Explains Volumetric Rendering and Volume Shaders

Maxon, a software developer in the computer graphics industry, has released a detailed technical article delving into the fundamental principles of volumetric rendering and "volume shader" technology. Authored by Arndt von Koenigsmarck, the piece aims to clarify how rich and realistic phenomena such as clouds, smoke, and fire can be created digitally.

Traditional 3D graphics often represent objects as thin surfaces. Volumetric rendering, conversely, utilizes "voxels," three-dimensional elements that fill a space. The rendering engine analyzes how light interacts with these voxels, enabling realistic light transmission, scattering, and absorption. This contrasts with surface-based rendering, where light behavior is evaluated at a single point.

The article introduces the "volume shader," which describes the material's properties within volumes. It focuses on three key components: scattering, defining how light bounces and is colored by particles; absorption, describing light absorption and its effect on density; and emission, corresponding to self-emitted light, such as in fire.

Maxon's Redshift render engine supports the "Standard Volume" shader, specifically designed for these effects. The guide emphasizes that while these techniques are computationally intensive, they allow for the achievement of highly realistic results in visual effects for film and game development.

Maxon continues to invest in the development of visual graphics tools, providing professionals with in-depth knowledge and powerful solutions for implementing complex visual phenomena.

Original source: maxon.net