Square Enix Acknowledges Issues With Premature Game Announcements
Square Enix has admitted to announcing some games too early and is now re-evaluating its release and marketing strategies. The company aims to shorten development and waiting times for its titles.

Video game publisher Square Enix has acknowledged a tendency to announce new titles prematurely and is actively reviewing its release and marketing strategies. The company aims to reduce the long waiting periods that players often experience.
Fans have grown accustomed to lengthy development cycles, with examples like Kingdom Hearts III being announced in 2013 and released in 2019. Similarly, Kingdom Hearts IV was revealed in 2022 and has only received two trailers since. Major franchises such as Final Fantasy and Dragon Quest have also faced extended periods between their initial announcements and final releases.
During the company's recent annual shareholder meeting, investors raised concerns about prolonged development timelines and overly early announcements. They noted that extended gaps between reveals and launches can diminish player anticipation and called for clearer release roadmaps.
Square Enix has recognized this as a significant challenge and is working to overhaul its approach. The revised strategy focuses on optimizing the timing of announcements and marketing campaigns to minimize player wait times and sustain engagement. The company cited Dragon Quest Monsters: The Dark Dark Prince as an example where the gap between announcement and release was shortened.
These adjustments are expected to influence upcoming titles such as Kingdom Hearts IV and Dragon Quest XII, with the goal of delivering them to players sooner.